Indicus

Fire/water genasi fighter looking to bring balance to order and chaos

Description:

Character

  • Class: Fighter
  • Race: Genasi

Stats

  • STR: 17 (+3)
  • DEX: 15 (+2)
  • CON: 17 (+3)
  • INT: 12 (+1)
  • WIS: 14 (+2)
  • CHA: 13 (+1)

Proficiencies

  • Athletics
  • Insight
  • Intimidation
  • Perception
  • Survival

Features & traits

  • AC: 17
  • Speed: 30 feet
  • HP: 13
  • Age: 40
  • Alignment: neutral
  • Size: Medium
  • Darkvision: 60 feet
  • Swim: You have a swimming speed of 30 feet.
  • Amphibious: Breathe air and water.
  • Fire Resistance: Resistance to fire damage
  • Reach to the Blaze: You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
  • Call to the Wave (lvl 5): You know the shape water cantrip (see chapter 2). When you reach 7th level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
  • Languages. Common, Primordial, Elven, Ignan and Auran

Weapons

  • Chain mail 16AC (Disadvantage on stealth)
  • Great Sword 2d6 Slashing

Spell list

Cantrips

Produce Flame

  • Casting time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: 10 minutes

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Shape Water

  • Casting time: 1 action
  • Range: 30 feet
  • Components: S
  • Duration: Instantaneous or 1 hour

You choose an area of water that you can see within range and that fits within a 5-foot cube.
You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no crea- tures in it. The water unfreezes in 1 hour.
    If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Level 1

Burning Hands

  • Casting time: 1 Action
  • Range: Self (15-foot cone)
  • Components: V, S
  • Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Create or Destroy Water

  • Casting time: 1 Action
  • Range: Self (15-foot cone)
  • Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)
  • Duration: Instantaneous

You either create or destroy water.
Create Water
You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
Destroy Water
You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

Bio:

Son of aquatic elf and fire genie. He was raised in the Sea of Fallen Stars. Manifested both watersoul and firesoul. Watersoul genasi wife was killed by sahagin. The event triggered him to become a tempest (manifest both firesoul and watersoul simultaneously). He left the underwater to adventure, having lost everything. He enjoys solitude, yet he’s passionate and adventurous. He looks to balance order and chaos and to preserve the oceans. He’s quick to judge and short tempered.

Indicus

Bane of the Shadow King edibouazza Indicus